![]() For instance, selecting Cannibalism as a trait aligns you with Chaos and nudges your alignment towards evil, but also grants units the ability to devour corpses during battle for healing. Society traits can have a significant impact on gameplay and help define your race’s principles. Chaos affinity revels in destruction, Materium revolves around manipulating the physical world and improving your production capabilities, while Nature affinity focuses on regrowth and deadly poison. The six available reflect what your empire specializes in alongside how other factions view you. ![]() Whether you opt to play as a feudal lord, dark necromancer, or chaos-loving barbarian, this choice determines not just the baseline units you can recruit, but also your starting affinities. You start by picking a physical form – which you can then tweak at the end – and key traits, before deciding upon your race’s culture. Although it does give you several pre-made factions that are well worth trying out, you’ll want to tinker with its race creator at least once, as it’s an integral part of the experience. It’s obvious from the get-go that Age of Wonders 4 takes customization seriously. ![]() Whether I mashed together opposite philosophies or followed familiar fantasy archetypes, choice and variety were always at the forefront. During my time with Age of Wonders 4, I led nature-loving cannibal rats, benevolent halflings, and necromantic cats with a knack for the arcane towards both victory and doom.
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